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PENGARUH MODEL PEMBELAJARAN KOOPERATIF TEAMS GAME TOURNAMENT (TGT) BERBANTUAN MEDIA INTERAKTIF SMARTGAPOLY TERHADAP PRESTASI BELAJAR AKUNTANSI DITINJAU DARI KECERDASAN EMOSI SISWA SMK

Abidah Dwi Rahmi Satiti, Djoko Suhardjanto, Susilaningsih Susilaningsih

Sari


 The objective of this research was to investigate the difference effect between the TGT cooperative learning model assisted Smartgapoly interactive media (MPK-TGT Smartgapoly) and the direct learning model (MPL) on learning achievement in Accounting viewed emotional intelligence. This research was an quasi experimental with nonequivalent pretest and posttest control-group design. The population of research was the students in Grade X of Business and Management Department, State Vocational High School 1 Karanganyar as many as 7 classes. The samples of research consisted of 2 classes. The data were analyzed by using the two-way analysis of variance and was continued with the Scheffe test. The findings showed that: (1) there was a difference effect between MPK-TGT Smartgapoly and MPL on learning achievement in Accounting; (2) there was a difference effect of the high, moderate, and low emotional intelligence on learning achievement in Accounting; and (3) there was an interaction between MPK-TGT Smartgapoly and MPL with emotional intelligence on learning achievement in Accounting.

 

Keywords: Teams Game Tournament, direct learning, Smartgapoly, learning achievement in Accounting, emotional intelligence


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