candi borobudur kerajaan di indonesia

Permainan Smart Monopoly untuk Meningkatkan Kreativitas Anak

Ahmad Jawandi, Siti Mardiyati, Tuti Hardjajani

Abstract


The purpose of this study was to determine the effectiveness of the group guidance services through smart monopoly game to the develop elementary students’ creativity. This research was using treatment by subject design. The subject of the research were 40 students of 5th elementary school. Data subject derived from primer data who is the students. Using data collection instruments that is verbal creativity tests. Based on the result of hypothesis, it is known that there are development of creativity before and after treatment by group guidance services through media smart monopoly game that is t calculated = 17.460 compared with t table = 0,023 or t calculated > t table (0,000 with significance  < 0,05). The result of the research that group guidance services through media smart monopoly game is efective to develop students’  creativity.


Keywords


group guidance services; smart monopoly game; creativity.

Full Text:

PDF

References


Brotowidjoyo, M. (1991). Metodologi Penelitian dan Penulisan Karangan Ilmiah. Yogyakarta: Liberty

Ismail, A. (2006). Education Games. Yogyakarta: Pilar Media

Prasetyono, D.S. (2010). Super Lengkap Tes IQ-CQ. Jogjakarta: DIVA Press

Hurlock, E. B. (1999). Psikologi Perkembangan. Jakarta : Erlangga

Monks F.J, Knoers, & Rahayu, S. 1991. Psikologi Perkembangan. Yogyakarta : Gadjah Mada University Press

Mulyasa. (2005). Menjadi Guru Profesional. Bandung : Rosdakarya.

Munandar, U. (1999). Kreativitas dan Keberbakatan Strategi Mewujudkan Potensi Kreatif dan Bakat. Jakarta: Gramedia Pustaka Utama

Munandar, U. (2012). Pengembangan Kreativitas Anak Berbakat. Jakarta: PT Rineka Cipta

Prayitno & Amti. (2004). Dasar-Dasar Bimbingan dan Konseling. Jakarta : Rineka Cipta

Romlah, T. (2001). Teori dan Praktek Bimbingan Kelompok. Malang: Universitas Negeri Malang

Susanto, A., Raharjo, & Prastiwi. (2012). Permainan Monopoli Sebagai Media Pembelajaran sub Materi Sel pada Siswa SMA Kelas XI IPA. Jurnal Bioedu ,1 (1).

Suwanda, D. (2008). Model Pembelajaran Monopoli Pakem. Diambil dari http://dossuwanda.wordpress.com/2008/03/10/model-pembelajaran-monopoly-pakem/

Yulia Dwi P. (2010). Peningkatan Hasil Belajar Siswa dengan Menggunakan Permainan Monopoli. Jurnal Pendidikan Ekonomi Universitas Negeri Surabaya, 3(2).


Refbacks

  • There are currently no refbacks.


Consilium: Jurnal Program Studi Bimbingan dan Konseling indexed by:

scholar IPI

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License